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작성자 Tyrone
댓글 0건 조회 60회 작성일 24-06-23 08:57

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Variants

Activate and manage Variants in your project by using the Unreal Editor's Variant Manager UI. To enable this UI, you have first turn on the Variant Manager Plugin enabled. Once you've done that you'll be able to see the Variant Manager panel which is divided into four columns. On the left-hand column, there's a list of Actors. Drag the Actor to the Variant in left-hand column and bind it. To remove an Actor click on it in the list and then select Unbind from within the context menu.

The Values panel is located in the right-hand column. Click on a property's name to view its saved value. The left-hand button allows you to record the current value. When you change the value the Variant will update the captured value and save the new value for that property. The Level Viewport value won't be affected but the project will be saved. When the Variant activates, the Variant will be able to call the functions that are available to the bound Actor.

The Variant Manager can be used to capture the properties that Blueprints expose unlike the previous Variant Manager. These properties can then be automatically linked to Actors. You can also tie your Actors' properties to Variants. If the Variant is on the property's value is captured, it will match the Variant's value. If the Variant is off, the property's captured value won't be updated.

In the Values panel, you'll also be able to see the constraints of the Variant you're currently working on. For instance, if you're current Variant is set to 150 BOM, you'll notice that the car's model is also 150% BOM. You can incorporate this information in your user interfaces. You can also toggle between different trim options for the Variant.

As with other components in Unreal Variants can also be edited and then added to your project. Once you've created the Variant and bind it to an Actor it is possible to use the Variant Manager to activate the Variant and alter the Actor's properties. If you're developing an interface you can use thumbnail images to showcase the different Variants that you're working with.

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