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작성자 Kennith Hunt
댓글 0건 조회 409회 작성일 24-07-22 01:59

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Variants

You can activate and manage Variants within your project using the Unreal Editor's Variant Manager UI. First, ensure that you have the Variant Manager plugin turned on to enable this UI. After you have activated the Variant Manager plugin it will display the Variant Management panel. It is divided into four columns. On the left-hand column, you'll find a list of Actors. To bind an Actor to a Variant, simply drag the Actor to the Variant on the left column. To debind an Actor click it with a right-click in the list and choose Unbind from the context menu.

The Values panel is located in the right-hand column. If you click on a property you'll see its saved value. The right-hand side button lets you to record the current value. Variant will modify the value recorded and save the updated value for the property. It won't alter the value in the Level Viewport, but it will be saved in your project. When the Variant is activated, the Variant will be in a position to access the functions accessible to the bound Actor.

In contrast to the previous Variant Manager The Variant Manager can capture properties that are revealed by Blueprints. These properties are then automatically bind to Actors. It is also possible to bind the properties of your actors to Variants. If the Variant is active the property's capture value will be identical to the value of the Variant. If the Variant is off, the property's captured values won't get changed.

In the Values panel you'll also see the constraints of the Variant you're currently working on. If your Variant is set to 150 percent BOM, as an example you'll see that the car's model has also been set to 150 percent. You can utilize this information in your user interfaces. You can also switch between the various trim options of the Variant.

Variants, just like other components in Unreal can be edited and added to your project. Once you have created the Variant, bind it to an Actor and save it. the Variant Manager can be used to activate the Variant or modify the properties of the actor. If you're designing an interface, you can use thumbnail images to show the different Variants that you're working with.

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